Description
Fast Machines: Formula 1 Cars
- Grade 3
$49.00
LEARNING OUTLINE
This Curiosity Collection provides a cross-curriculum exploration of fast machines and Formula 1 racing through science, maths, geography, design, and creative inquiry.
Learners explore how machines are built to move quickly, how engineers use materials and safety design, how numbers are used in racing, and how races happen around the world.
The collection is designed using inclusive learning principles, supporting diverse learning needs through self-paced exploration, clear instructions, flexible activity options, visual supports, and multiple ways for Wonder Seekers to engage, create, build, and reflect.
A Curiosity Collection includes multiple Wonder activities completed over several sessions.
Each activity introduces new ideas through exploration, investigation, and creative design, leading to a final project where Wonder Seekers combine what they have learned.
The Collection includes:
- self-paced exploration
- clear instructions
- flexible activity choices
- visual supports
- multiple ways to show learning
- hands-on building and making
- opportunities for extension and deeper inquiry
LEARNING FOCUS
- This Curiosity Collection explores:
- fast machines
- materials and engineering
- numbers and data
- maps and countries
- safety design
- rules and signals
- creative design
- problem solving
- Learners will:
- investigate how machines work
- organise ideas visually
- represent ideas using drawing, writing, or building
- design machines and racing events
- use maths to show results
- create a final project
LEARNING AREAS
| Learning Area | Level, Code | Descriptor |
|---|---|---|
| Science | Level 3, VCSSU048 | Forces can be exerted by one object on another through direct contact or from a distance and affect how objects move. |
| Science | Level 3, VCSSU049 | Natural and processed materials have a range of physical properties that can influence their use. |
| Mathematics | Level 3, VCMSP150 | Collect, represent and interpret data using tables, picture graphs and column graphs. |
| Mathematics | Level 3, VCMNA125 | Solve problems involving addition and subtraction using efficient strategies. |
| English | Level 3, VCELY247 | Create short imaginative, informative and persuasive texts for familiar audiences. |
| English | Level 3, VCELY248 | Plan, rehearse and deliver short presentations, selecting appropriate information and organising ideas. |
| Humanities – Geography | Level 3, VCHHK070 | Identify and describe the characteristics of places in different locations at a local to global scale. |
| Humanities – Geography | Level 3, VCHHK071 | Represent data and the location of places and their features using simple maps and models. |
| Design & Technologies | Level 3–4, VCDSTC025 | Investigate how forces and the properties of materials affect the behaviour of designed solutions. |
| Design & Technologies | Level 3–4, VCDSCD028 | Generate, develop and communicate design ideas using drawings, models and digital tools. |
| The Arts – Visual Arts | Level 3–4, VCAVAE025 | Explore ideas and artworks from different cultures and use materials, techniques and processes to create visual artworks. |
| Critical & Creative Thinking | Level 4, VCCCTQ012 | Generate and develop ideas, explore possibilities and consider alternatives. |
| Critical & Creative Thinking | Level 4, VCCCTR014 | Use thinking skills to organise and represent ideas. |
| Personal & Social Capability | Level 4, VCPSCSE017 | Reflect on learning and identify what has been learned and what could be improved. |
| Personal & Social Capability | Level 4, VCPSCSO019 | Work with others, share ideas and consider different viewpoints. |
MATERIALS REQUIRED
- Paper or workbook
- Pencils and coloured pencils
- Car pictures or diagrams
- Books or websites about racing cars
- Scissors
- Glue or tape
- Craft paper or cardboard
- Building materials (blocks, LEGO, or similar)
- Modelling materials (clay, playdough, or similar)
- Optional:
- Craft materials (pipe cleaners, stickers, recycled materials)
- Tablet / computer
- Toy cars for testing
- Ramp (book or cardboard)
Our guided learning journey that moves from curiosity to understanding. Each step
builds naturally, so your child can explore, think, create, and grow at their own pace.

guide
Get orientated and understand the challenge, goals and what you’ll create.

exploration
Ask questions, explore different ideas and perspectives and gather inspiration.

investigation
Dig deeper into your ideas, test possibilities and build understanding.

studio
Create, make and experiment using the skills and ideas you’ve developed.

reflection
Look back on your process and results, celebrate growth and consider what’s next.
FANTASY, MAGIC &
MYTHOLOGY
Explore legends, creatures, and mythical worlds while building skills
animals, creatures
& the natural world
Discover how animals live, adapt, and survive while learning about the natural world.
games, pop culture
& media
Use gaming worlds to strengthen problem-solving, digital literacy, and thinking.
sport, competition
& performance
Discover the science behind speed while developing skills in physics, measurement, and data.
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