Fantasy Worlds: Myths, Magic and Adventure

Explore how authors, artists, and game designers create rich fantasy worlds by investigating legendary characters, magical creatures, enchanted objects, imaginary ecosystems, myths, puzzles, and world-building. Along the way, Wonder Seekers discover how imagination combines with creativity, geography, mathematics, science, storytelling, and design to create worlds that feel believable and full of wonder.

$49.00

This Curiosity Collection extends the learning from the Fantasy Worlds: Exploring Imaginary Lands Curiosity Snapshot through a cross-curriculum exploration of fantasy worlds using English, Humanities, Science, Mathematics, Design and Technologies, The Arts, creativity, and inquiry.

Learners investigate what makes fantasy worlds feel believable, explore rulers, heroes, villains, and legendary characters, discover magical creatures and mythical beasts, examine magic, enchanted objects, myths, legends, and ancient prophecies, and investigate how habitats, ecosystems, and environments shape imaginary worlds. They also discover how authors, artists, filmmakers, and game designers use maps, measurement, coordinates, patterns, logic, and creative problem-solving to design rich fantasy worlds and engaging adventures.

Throughout the Collection, Wonder Seekers build their understanding of how imaginary worlds are carefully planned and connected. They explore fantasy maps, magical ecosystems, storytelling traditions, world-building techniques, puzzles, and mathematical thinking before bringing their discoveries together in a creative Design Your Own Fantasy World project.

Along the way, learners develop skills in observation, questioning, reading and interpreting texts, creative writing, geographical thinking, scientific observation, map reading, measurement, spatial reasoning, logical thinking, problem-solving, design thinking, communication, creativity, and imaginative world-building.

Each Collection is designed using inclusive learning principles, supporting diverse learning needs through self-paced exploration, clear instructions, flexible activity options, visual supports, and multiple ways for learners to engage, create, and reflect.

The program includes:

A Curiosity Collection includes multiple Wonder activities completed over several sessions.

Each activity introduces new ideas through exploration, investigation, and creative design, leading to a final project where Wonder Seekers combine what they have learned.

The Collection includes:

Learning Area Level, Code Descriptor
English Level 4, VC2E4LY03 Use comprehension strategies to build literal and inferred meaning from texts, including monitoring comprehension, asking questions and making connections to personal experience and other texts.
English Level 4, VC2E4LE03 Explain how language features, images and vocabulary are used to engage the interest of audiences.
English Level4, VC2E4LE05 Explain how texts are organised into sequences of paragraphs and sections.
English Level 4, VC2E4LY06 Create written and/or multimodal texts to express ideas, report information, and describe, explain and persuade audiences.
English Level 4, VC2E4LY07 Plan, create, edit and publish written and multimodal texts for familiar audiences.
Mathematics Level 4, VC2M4SP02 Create and interpret simple grid maps using grid references and directional language.
Mathematics Level 4, VC2M4M02 Estimate, measure and compare length, distance and perimeter using metric units.
Mathematics Level 4, VC2M4M03 Solve practical problems involving measurement and scale in familiar situations.
Mathematics Level 4, VC2M4A01 Recognise, describe and continue patterns and use them to solve problems.
Mathematics Level 4, VC2M4ST02 Collect, represent and interpret categorical and numerical data to answer questions. (comparison charts and investigations)
Science Level 4, VC2S4U01 Explain that living things depend on each other and the environment to survive.
Science Level 4, VC2S4I01 Pose questions and make predictions based on observations.
Science Level 4, VC2S4I02 Plan and conduct investigations, recording and representing observations.
Science Level 4, VC2S4I05 Use evidence to explain observations and communicate ideas using scientific language.
Humanities – Geography Level 4, VC2HG4K02 Describe the characteristics of places and environments and how they influence people and activities.
Humanities – Geography Level 4, VC2HG4S01 Represent the location and features of places using maps, plans, grid references, symbols and appropriate scales.
Humanities – Geography Level 4, VC2HG4S02 Interpret geographical data and information to identify patterns and draw conclusions.
Design and Technologies Level 4, VC2DT4P01 Investigate how people create designed solutions that meet needs and opportunities.
Digital Technologies Level 4, VC2DT4P02 Generate and communicate design ideas using labelled drawings, models, plans and digital tools.
Digital Technologies Level 4, VC2DT4P03 Produce designed solutions using appropriate materials, tools and technologies.
Design and Technologies Level 4, VC2DT4P04 Evaluate designed solutions against design criteria.
The Arts – Visual Arts Level 4, VC2AV4C01 Create artworks that communicate observations, ideas and concepts using visual conventions and techniques.
The Arts – Visual Arts Level 4, VC2AV4C02 Experiment with visual conventions, materials, techniques and processes to communicate ideas.
The Arts – Visual Arts Level 4, VC2AV4P01 CCreate artworks that communicate ideas, observations and imagination.
Critical and Creative Thinking Level 4, VC2CCT4S01 Pose questions, identify problems and generate ideas and possibilities.
Critical and Creative Thinking Level 4, VC2CCT4S02 Generate and refine ideas using imagination, reasoning and evidence.
Critical and Creative Thinking Level 4, VC2CCT4S03 Apply logical and creative thinking to solve problems and evaluate solutions.
Digital Technologies (if learners use Scratch or digital creation tools) Level 4, VC2DTDI4P01 Create, organise and share digital content using appropriate digital tools safely and responsibly.
curiosity journey

Our guided learning journey that moves from curiosity to understanding. Each step
builds naturally, so your child can explore, think, create, and grow at their own pace.

Guide Icon
guide

Get orientated and understand the challenge, goals and what you’ll create.

Arrow Journey
Exploration Icon
exploration

Ask questions, explore different ideas and perspectives and gather inspiration.

Arrow Journey
Investigation Icon
investigation

Dig deeper into your ideas, test possibilities and build understanding.

Arrow Journey
Studio Icon
studio

Create, make and experiment using the skills and ideas you’ve developed.

Arrow Journey
Reflection Icon
reflection

Look back on your process and results, celebrate growth and consider what’s next.

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