Inside Dandy’s World: Games, Design & Digital Worlds

Learners begin by exploring what digital game worlds are and how they are constructed using visual design, characters, and environments. They then move into deeper investigations of how games guide player behaviour, how systems and rules operate, and how design choices shape player experience.

$49.00

Each Collection is designed using inclusive learning principles, supporting diverse learning needs through self-paced exploration, clear instructions, flexible activity options, visual supports, and multiple ways for Pathfinders to engage, create, build, and reflect.

A Curiosity Collection includes multiple Pathfinder activities completed over several sessions.

Each activity introduces new ideas through exploration, investigation, and creative design, leading to a final project where Pathfinders combine what they have learned.

The Collection includes:
Learning Area Level, Code Descriptor
Digital Technologies Level 7–8, VCDTDI049 Investigate how data are transmitted and secured in wired, wireless and mobile networks, and how the specifications affect performance.
Digital Technologies Level 7–8, VCDTDI050 Analyse and visualise data to create information and address complex problems, and model processes, entities and their relationships using structured data.
Digital Technologies Level 7–8, VCDTDI051 Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints.
Digital Technologies Level 7–8, VCDTDI052 Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases.
Digital Technologies Level 7–8, VCDTDI053 Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language.
Digital Technologies Level 7–8, VCDTDI054 Evaluate how student solutions and existing information systems meet needs, are innovative, and consider future risks and sustainability.
Design and Technologies Level 7–8, VCDSTC048 Investigate the ways in which products, services and environments evolve locally, regionally and globally through people’s creativity, innovation and enterprise.
Design and Technologies Level 7–8, VCDSTS049 Evaluate how people in design and technologies occupations consider factors including sustainability in developing solutions that meet needs and opportunities.
Design and Technologies Level 7–8, VCDSCD050 Generate, develop and communicate design ideas and processes for audiences using appropriate technical terms and graphical representation techniques.
Design and Technologies Level 7–8, VCDSCD051 Select and justify appropriate materials, components, tools and equipment to safely make designed solutions.
Design and Technologies Level 7–8, VCDSCD052 Independently and collaboratively develop and modify design ideas, processes and solutions to produce designed solutions.
Design and Technologies Level 7–8, VCDSCD053 Evaluate design ideas, processes and solutions based on criteria for success including sustainability.
English Level 7–8, VCELY379 Analyse and explain the ways text structures and language features shape meaning and vary according to audience and purpose.
English Level 7–8, VCELY380 Use comprehension strategies to interpret, analyse and synthesise ideas and information, critiquing ideas and issues from a variety of textual sources.
English Level 7–8, VCELY381 Plan, rehearse and deliver presentations, selecting and sequencing appropriate content and multimodal elements for defined audiences and purposes.
English Level 7–8, VCELY382 Create imaginative, informative and persuasive texts that raise issues, report events and advance opinions, using deliberate language and textual choices.
English Level 7–8, VCELA395 Understand how language is used to evaluate texts and how evaluations about a text can be substantiated by reference to the text and other sources.
The Arts – Media Arts Level 7–8, VCMAMAP033 Analyse how technical and symbolic elements are used in media artworks to create representations influenced by story, genre, values and points of view.
The Arts – Media Arts Level 7–8, VCMAMAR034 Identify and analyse how representations of social values and points of view are portrayed in media artworks.
The Arts – Media Arts Level 7–8, VCMAMAE035 Develop and refine media production skills to shape the technical and symbolic elements of media artworks.
The Arts – Media Arts Level 7–8, VCMAMAE036 Plan, structure and design media artworks that engage audiences.
Mathematics Level 7–8, VCMSP296 Investigate and describe data distributions using measures of centre and spread.
Mathematics Level 7–8, VCMSP297 Identify and describe trends in data using digital tools and graphical representations.
Mathematics Level 7–8, VCMNA280 Recognise and describe patterns and relationships, and represent these algebraically.
Mathematics Level 7–8, VCMNA282 Solve problems involving percentages, ratios and rates.
Civics and Citizenship Level 7–8, VCCCG028 Analyse the role of citizens in Australia’s democracy, including the freedoms that enable active participation in society.
Civics and Citizenship Level 7–8, VCCCG029 Analyse issues about the exercise of civic rights and responsibilities in contemporary society.
Civics and Citizenship Level 7–8, VCCCL030 Explain the role of laws and legal systems in shaping society.
Civics and Citizenship Level 7–8, VCCCL031 Evaluate how individuals and groups express and challenge values and beliefs.
Health and Physical Education Level 7–8, VCHPEP133 Investigate the impact of external influences on health, safety and wellbeing of individuals and communities.
Health and Physical Education Level 7–8, VCHPEP134 Analyse how participation in physical activity and recreation influences personal identity and social connections.
Critical and Creative Thinking Level 7–8, VCCCTQ033 Investigate questions and problems using reasoning and analysis.
Critical and Creative Thinking Level 7–8, VCCCTR034 Apply logical and inventive thinking to generate and evaluate ideas.
Critical and Creative Thinking Level 7–8, VCCCTM035 Evaluate reasoning and identify assumptions and bias.
Ethical Capability Level 7–8, VCECU015 Investigate the role of values and ethical principles in decision-making.
Ethical Capability Level 7–8, VCECU016 Analyse how ethical reasoning can influence behaviour and decision-making.
Personal and Social Capability Level 7–8, VCPSCSO037 Investigate the benefits of relationships and examine factors that influence relationships.
Personal and Social Capability Level 7–8, VCPSCSO038 Analyse factors that influence emotional responses and behaviour.
Personal and Social Capability Level 7–8, VCPSCSO039 Evaluate strategies to manage personal, social and online interactions.
curiosity journey

Our guided learning journey that moves from curiosity to understanding. Each step
builds naturally, so your child can explore, think, create, and grow at their own pace.

guide

Get orientated and understand the challenge, goals and what you’ll create.

exploration

Ask questions, explore different ideas and perspectives and gather inspiration.

investigation

Dig deeper into your ideas, test possibilities and build understanding.

studio

Create, make and experiment using the skills and ideas you’ve developed.

reflection

Look back on your process and results, celebrate growth and consider what’s next.

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